TFiOS Visual Development, Part 1: Hazel and Gus character model sheets
After weeks of ceaseless toil, here it is, the first part of my personal project, a visual development portfolio for a hypothetical animated version of John Green’s The Fault in Our Stars!
Okay, before I proceed, I’d like to offer a disclaimer: I am not related to the animation industry in any way, even though I’d kill to be. Instead, I am an architecture student in Malaysia who is partial to artistic endeavours not necessarily related to my chosen profession. Therefore, there are probably plenty of inadequacies and errors in the above pieces, but please understand that this is a labor of love, so cut me some slack, ‘kay? Secondly, I think of this project of mine as a thought exercise, so I am basically drawing the characters as I see them in my own head, not as likenesses of the actors in the upcoming movie. Third of all, TFiOS is the intellectual property of John Green, and so on.
Now that that’s out of the way, a bit of commentary on the above character model sheets. I was really inspired by the work of the fantastic Jin Kim and Glen Keane, so you may see some influences here, even a few borrowed expressions, but again, cut me some slack, re: not related to the animation industry in any way. I scoured the book from cover to cover to get the characters as close to the descriptions as possible, so I gave Gus “messy, straight hair, sweeping down over his forehead” (Chap. 7), as well as “a hell of a jawline” (Chap. 1). Hazel has her pageboy haircut and her “ridiculously fat chipmunked cheeks”. I wanted to let their faces contrast each other, so Gus’s face is angular while Hazel’s is softer and rounder. I also tried to capture their personality in these model sheets. Gus is rakish and exudes confidence, so I made his expressions more extravagant and exuberant, whereas Hazel, who “walks upon the earth lightly”, has slightly more subdued expressions. The last sheet is my own headcanon, since I’m sure their exact heights aren’t mentioned in the book, but you’re free to imagine otherwise.
That’s all I have to say, so constructive comments and critiques are welcome. I’ll be working on hand studies and Hazel-Gus interactions next, so stay tuned.